Bidding
Every published tip on bidding.
A nine-card fit and a shortage can make game with fewer than 25 points. Count shape as well as points when deciding.
Once an eight-card major-suit fit is established, reassess short suits and trump support alongside high-card points to judge game prospects.
3NT needs nine tricks; five of a minor needs eleven. Both score 400 non-vulnerable when made exactly, so usually prefer 3NT with stoppers and a sound source of tricks.
With a weak hand and a long suit opposite partner's 1NT, sign off in your suit. With a weak balanced hand, pass and let partner play 1NT.
A void is useless in No-Trump, but in a suit contract, it acts like a massive Ace, preventing the opponents from cashing their winners.
With an unbalanced hand, an eight-card trump fit usually takes more tricks than 1NT. Raise partner or show a four-card major so the fit can be found.
When you hold both a 4-4 fit and a 5-3 fit, always choose the 4-4 fit as trumps. It allows you to use the 5-card suit to discard losers.
Open 3♣, 3♦, 3♥, or 3♠ with a good 7-card suit and 5–9 High Card Points to steal opponent bidding space.
Hands with 6-5 distribution hold immense trick-taking power. Always open your longest suit first, then bid your five-card suit twice to show your exact shape.
Before jumping to Blackwood, partnerships use control cue bidding to show first-round (Aces or voids) and second-round (Kings or singletons) controls up the line.
High Card Points are only half the story. Add points for singletons, voids, and long suits after finding a fit.
Expert hand evaluation requires upgrading hands with 10s, 9s, and honours in long suits, and downgrading flat hands lacking Aces.
Partner answered your 1-level opening with a 1-level response. Here is how opener categorises their point range and shape.
Opening 2NT describes a powerful balanced hand in a single bid. Here is how responder proceeds as the captain.
Opening 2♦, 2♥, or 2♠ shows a good 6-card suit and 5–10 HCP. Disrupt opponents early while defining your hand.
Bid 2 Diamonds to show Hearts, or 2 Hearts to show Spades over partner's 1NT. Protect your partnership's high cards from the opening lead.
Preempting in the third seat after two passes is a tactical strike. You can relax the normal suit quality rules because partner has already passed, minimizing the risk of destroying a good hand.
When partner makes a takeout double and the next player passes, you are forced to bid. Your response must clearly communicate your point count to find the right contract.
Partner opens 1NT. Calculate your High Card Points to pass, invite game, or bid game directly as the captain of the auction.
When opponents interfere over your 1NT opening, Lebensohl uses a 2NT bid to force partner to 3♣, allowing you to compete safely or show strong game-forcing hands.
Jacoby 2NT uses an artificial 2NT response to show 12+ points and 4-card support for partner's major, establishing a game force and clearing space for slam exploration.
Counting losers can make all the difference. The aim is not perfect certainty. It is to understand where your contract is vulnerable.
With an eight-card major fit and a shortage, 4 of the major usually plays better. With flat, balanced hands, 3NT often takes as many tricks for one fewer.
With a minor-suit fit and game values, look for 3NT by checking the unbid suits are stopped, and head to five of a minor only when one is not.
A jump in your own suit, a jump raise of partner and a jump in a new suit each show a stronger opening. Know what each promises.
Partner's two-level response promises around 10 points or more, so opener can rebid naturally and lower, knowing the auction will not die early.
In Acol with a weak no-trump, balanced hands are shown by a ladder: 12-14 opens 1NT, 15-16 rebids 1NT, 17-18 rebids 2NT.
When neither hand fits the other's suits, every extra bid makes the contract harder. Recognise the misfit early and stop in the cheapest sensible contract.
Use about 25 combined points for 3NT or four of a major, and about 29 for five of a minor as guidelines—not guarantees.
Opener's second bid should describe shape: repeat a six-card suit to show length, or bid a second suit to give partner a choice.
When partner opens a Weak Two, new suits are usually forcing, raises are preemptive, and 2NT is an artificial ask to explore game.
When partner bids two suits and you hold equal length in both, always take them back to their first suit. It promises to be longer or equal in length.
Puppet Stayman uses a 3♣ response over a 2NT opening to ask opener if they hold a 5-card or 4-card major, finding fits that standard Stayman misses.
When opener rebids 1NT, bidding an unbid minor suit is usually an artificial, forcing bid asking opener for support for your major.
You don’t expect to make lots of contracts after opening a weak two. That isn’t really the point. The aim is to describe your hand quickly while taking away valuable bidding space from the opponents.
When opener rebids 1NT, conventions like Checkback Stayman use an artificial 2♣ bid to ask opener if they have 3-card support for responder's major.
Inverted Minors flip standard bidding: a raise to the 2-level is strong (10+ points), while a jump to the 3-level is a weak preempt.
In modern bridge, jumping in a new suit after the opponents have opened is a weak, preemptive bid designed to disrupt their communication.
When the opponents overcall, a direct jump raise is weak. To show a strong hand with support for partner, you must cue bid the opponent's suit.
Bidding a higher-ranking suit at the 2-level forces partner and shows 16+ HCP. Here is how opener describes extra values.
When three suits have been bid naturally, bidding the fourth suit is an artificial force asking partner for more details.
In the 2/1 system, a non-jump response in a new suit at the 2-level creates an absolute game force, giving you infinite space to explore for the perfect contract.
The Losing Trick Count (LTC) evaluates hand strength by counting missing high cards in your suits, providing a more accurate measure of game potential than raw points.
All three players passed to you in 4th seat. Should you open? Add your High Card Points to your Spade count.
Should you open an 11-point hand? Add your High Card Points to the length of your two longest suits to make the right decision.
The Rule of 22 adds your high card points, the length of your two longest suits, and your defensive quick tricks to determine if a borderline hand is worth opening.
Opening 1NT with a five-card major on balanced hands is standard practice. Here is how to evaluate your hand and handle responses.
Stayman is bridge's most famous convention. Use 2 Clubs over partner's 1NT opening whenever you hold 8+ points and a 4-card major.

